Mar 14, 2006, 12:48 PM // 12:48 | #1 |
Academy Page
Join Date: Nov 2005
Guild: ECI (Evil Conservative Industries)
Profession: Mo/E
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Do healing spells stack?
By this i mean, if 2 monks heal someone with healing breeze. One monk has +4 pips, then one monk casts healing breeze with +3 pips, does the ally get +7 or does he get +4, THEN +3. Or does he keep +4 even after +3 is cast since it's higher than the +3 one.
Also, if mending is cast by one monk at +3 pips, and a second monk casts it at +2 pips, which one does the ally get? Thanks a bunch. |
Mar 14, 2006, 12:51 PM // 12:51 | #2 |
Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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The same Enchantments don't stack.
"Weaker" ones get replaced with "Stronger" ones. |
Mar 14, 2006, 12:56 PM // 12:56 | #3 |
Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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sorry dont know but I do know if you have mending on yourself +3 and cast breeze +6 it stacks to +9, just not sure about 2 of the same spell.
I would asume spells stack, but not of the same kind. You can cast mending +3 and watchful spirit +2 to give you +5 but you will have no energy regen if you did this yourself. |
Mar 14, 2006, 01:33 PM // 13:33 | #4 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Same spells dont stack, and I dont know about now, but awhile ago when it came up it wasn't the "strongest" spell that took over - Its the Newest one cast.
meaning if you cast +4 breeze on them, and monk2 casts +3 breeze on him afterwards, your +4 gets repalced with their worse +3. |
Mar 14, 2006, 08:10 PM // 20:10 | #5 |
Lion's Arch Merchant
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
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Apparantly Essence Bond stacks, like multiple party members casting it on the same target. It only shows up once for the target though, but they all gain energy. Haven't tried it though. Haven't tried if any other maintained enchants stack either.
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Mar 14, 2006, 08:14 PM // 20:14 | #6 | |
Lion's Arch Merchant
Join Date: Feb 2006
Guild: [iDum]
Profession: R/E
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Quote:
Same spells do not stack. Breeze and Breeze dont stack. Spiteful Spirit and Spiteful spirit do not stack (on the same target), Balthazars spirit doesnt stack either. Only thing that does stack, as far as I know, is essence bond. Everyone that casts this on a team member gains benefit from it. |
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Mar 14, 2006, 09:22 PM // 21:22 | #7 |
I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Well, Essence Bond isn't stacking, it's just being maintained from more than one person. Also, if it is removed, everyone loses it.
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Mar 20, 2006, 08:41 AM // 08:41 | #8 | |
Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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Quote:
I cant say Ive ever had 2 enchantments cast on me of the same kind by different monks was my point. I know there have been some bugs regarding skills stacking so keep your nOOb statments to yourself until you know what your talking about...Doh! |
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Mar 20, 2006, 02:27 PM // 14:27 | #9 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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As far as all enchantments and hexes are concerned, the positive effects will stack on the casters, no effects stack on the target (when considering multiple copies of the same enchantment/hex cast on a single target).
Several people can all cast Life Siphon on one guy and while he only takes 3 degen, they all get 3 health regen. Several people can cast Essense Bond on one guy and they all get the energy. Several people can cast Spirit of Failure on one guy and while he only gets a 25% chance to miss, they all get energy when he does miss. |
Mar 20, 2006, 04:52 PM // 16:52 | #10 |
Academy Page
Join Date: May 2005
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Actually conflicting enchantments are managed in best possible way (short of stacking).
Early weak vs late strong are straightforward -- just replace the old weak with the new strong. But this is how early strong vs late weak enchantments are managed: Lets say monk1 casts 8-pip-breeze, which lasts 10 seconds. 5 seconds later on, monk2 casts 4-pip-breeze. The system now would have a choice of either ignoring the new enchantment and keeping the old strong one for 5 more seconds, or erasing the old enchantment and putting the new one, giving the whole 10 seconds but sacrificing the extra strength of the old one for the 5 seconds it had to live. What GW does is the best way to do this: It KEEPS the old enchantment for the remaining of its time, then adds the new enchantmnet with its current time less the time used by the old enchantmnet since the new one was cast. So, in the example given, after the 4-pip was cast, the 8-pip would remain for 5 seconds, and then it would change to 4-pip and last 5 additional seconds. --- In case of maintainable enchantmnets (like mending), if two monks cast different strengths, the ally automatically gets only the strongest one. BUT both monk would STILL be maintaining theirs, and even the monk using the weakest one gets the -1 degen. But this also means that should the stronger monk's enchantment be cut off (death or shortage of energy to maintain), the other monks' enchantment would automaticlly kick in, and the target will keep having the enchantment, albeit with the weaker strength. If the target's enchantment gets stripped, however, both monks lose the enchantment they maintain. Last edited by Elvarg; Mar 20, 2006 at 05:03 PM // 17:03.. |
Mar 20, 2006, 08:24 PM // 20:24 | #11 | |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
http://www.guildwarsguru.com/forum/a...p/t-87316.html |
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